A downloadable game

See the latest Games Jams I took part in:

Quantum Axle: https://elder483.itch.io/quantumaxle

In this Games Jam,  I took the role of project lead, which required me to manage my other team mate and request the necessary art assets as well as stretch goals. Aside from that my main responsibilities included game design and functionality. Due to the limitation in time with this Jam which consisted of three days, there was a lot of content that didn't make the final build. (Examples include, more zones, with different enemies with unique mechanics, Unique tiles to that Zone, more skateboarding skills for the player to utilise, pickups such as a shield.) This was also my first game prototype I created with Unreal Engine whilst it was set in the Japanese language, which added to the challenge. 

DoomedFlux: https://elder483.itch.io/doomedflux

In this Games Jam,  I took the role of project lead, which required me to manage my other team mate and request the necessary art assets as well as stretch goals. Aside from that my main responsibilities included game design and functionality, level design and asset placement. This duration of this Jam was a week, this allowed me to develop an intricate level  add different types of enemies, using balancing to adjust their speeds. 

Static: https://elder483.itch.io/static-blub

In this Games Jam,  I took the role of project lead, which required me to manage my other team mate and request the necessary art assets as well as stretch goals. Aside from that my main responsibilities included game design and functionality, level design and asset placement. This duration of this Jam was three days, this meant tasks had to be completed at a rapid rate, fortunately the game provided a nice prototype in which the player has to manage their heart rate. Due to the theme, having both the player's health and light's in the world be affected by this was also an interesting challenge.  

In this Games Jam,  I took the role of project lead, which required me to manage my other team mate and request the necessary art assets as well as stretch goals. Aside from that my main responsibilities included game design and functionality, level design and asset placement.

Arthur King of Mars: https://digital-pie.itch.io/arthur-king-of-mars

In this Games Jam, I was responsible for the boss design and blueprinting of the lady of the lake boss. Additionally, I assisted in designing mechanics for the other two bosses. Including the tentacle leeches that follow the player from Morgana,  also Merlin's sphere attacks which would allow the player to parry them. 

R.E.M: https://cancri.itch.io/

In this Games Jam I took the role of project lead. It was here I assigned tasks to the other members of the team and managed the project. Additionally, I was responsible for the mechanics of the playable character, the plush and  how the player interacts with the world, alongside the various enemies the player encounters. 

Flight of the Phoenix: https://laughing-tree.itch.io/flight-of-the-phoenix

In this project, the project lead gave us a rather impossible task to achieve within the two week duration, with the theme of rebirth being used. I came up with a quick concept and took inspiration from Infamous second son, to create one of the mechanics. As well as the overall game design, the endless runner aspect and the use of the gems system. 


See my deconstruction document of Final Fantasy II: https://docs.google.com/document/d/1IxmSCNRShitfjgpeOQ5EcJXLr4KMr8aW8-dM4EjmSOo/...


I spoke to another designer and he gave me the advice of analysing a game to showcase my ability to decipher mechanics, what works and how other games utilise these mechanics, what doesn't work and more importantly what needs to change to make them work, how can they evolve.

I specifically chose Final Fantasy II, as it's systems are vastly different both the its predecessor and successors. It's mechanics especially for the time were incredibly bold and I really wish Squaresoft/Square Enix expanded on some of these systems. In the 2007 re-release for PSP they added additional content, which I also analysed. 

Artstation: https://elder483.artstation.com/

Here is everything from character designs for various projects, to diagrams and blockouts, showing my versatility at other mediums.

Updated 17 days ago
StatusReleased
AuthorHarry-James Linford

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