Harry-James Linford

A list of Game jams I have participated in, alongside documentation for game analysis.
An open world driving game alpha, where I handled the gameplay & design.
Racing
A shooter, where weapons have multiple modes. I designed and prototyped, eight different modes, incl:enemies, bosses.
Shooter
I designed the game to use player physics to move ice blocks to create paths to activate lanterns.
Adventure
I utilised fixed camera angles similar to classic horror games. The player must use the magnet to manipulate objects.
Adventure
I created the mechanics for powerups, enemies, tiles and the player. Use teleportation at the cost of the MP bar.
Platformer