A downloadable game

Harry-James Linford: 

My responsibilities/責任:

*Designed and implemented everything in engine including Japanese Translations.

* Push and Pull, kick and box mechanics.

* Planar movement, First person camera and crawling through the vents. 

* Teleporters, and powering the station mechanics.

* Door mechanics.

* Enemy and trap behaviours.

* UI/UX implementation.

* Bomb mechanic  and timer.

*エンジンの中で全部の物をデザインと作りました。日本語の翻訳も入れました。

*エンジン内ですべての要素をデザイン、実装しました。日本語の翻訳も含まれています

*引くと押すと足蹴とボックスメカニック。

*平面移動すると一人称視点/通気口を這う。

*テレポーターと宇宙ステーションの電気の電源メカニック。

*扉のメカニック。

*敵とトラップの挙動。

*UIとUX

*爆弾と制限時間のタイマー。

Laura Minns:

 *Designed and created all assets for the game 3D & 2D, created story.

*全部のアートとモデルを作りました

 (https://lauraminns.artstation.com/)

Warren Mckenzie:

* Provided voice for the zombies.

*ゾンビのボイスしました。

Game Synopsis: 

2.5D Horror/platformer where the theme is to push and pull the cube and use it to activate various panels across the space station.

Be careful of the Infection!

2.5D ホラープラットフォームはボックスを引くと押して宇宙ステーションのパネルを使って先へ進んでいます。

インフェクションを気をつけてください!

Full Playthrough/全部の映画:

Download

Download
Doomedflux.zip 388 MB

Install instructions

  1. Download file/ダウンロードファイル。
  2. Unzip project/ファイルを解凍する。
  3.  Run exe/exeを実行。

Comments

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Hi Indee, I've been looking at a way to make a web browser version, it's currently not possible on Unreal Engine 5. I primarily use Unreal Engine 5 for my projects. 

So if that's the case I won't be able to participate in future Jams, which honestly is a shame. I hope this can be rectified whether you will allow games to be submitted as a windows build (as I have done). Alternatively if UE5 implements a method to do so then I would make a web build. 

Please let me know how you want to proceed with this occasion. 

Just a heads up, you need a web build for the game jam. But a 3D game must've been hard to do in a week. And the game's pretty good, it would be nice to have a tutorial, even if it's just floating buttons at points in the game, like when you first encounter the box, some text saying "E to pull." I ended up getting stuck after the elevator, I think because I forgot to bring the box with me. Other than that it was a bit laggy, and I could hear my compute roaring lol. Cool game!

Hi indee, thanks for the kind response. Yeah me and my friend decided very early on what the concept was.

I decided to make it a 2.5D game with some blueprint collision boxes that allow the player to use 3D movement. This may cause some of the issues with the box getting stuck as well. (UE5 physics for me are still a bit tempremental I have a lot to learn). It's why I implemented the R/reset button as ideally I want people to finish the game but the box can be unpredictable at times. 

It definitely will need some optimisations. But again tried to pack as much as I could into the game with the allotted time. 

As for the tutorial i agree, a few people had trouble working stuff out as well as the teleporter was a thing (would of liked to implement a cutscene to show the teleporter activating, ran out of time). 

I'll have to look at trying to make a Web build. Usually when I make projects I just make them as I have here, as a Windows.exe. File. 

Thanks for the kind words again.